Armor: 5 to 8
Hit Locations (if used) (Head/Torso/Arms/Legs): varies
Mystic Armor: 1 to 6
Weight: 45+ lbs.
Initiative Penalty: 2 to 4
Cost (sp): 10000
Material: Strong bones (ribcage) and Steel
Availability: Each armor is Unique
Description:
This armor is made from the bones of a big animal or monster (or horror), depending
on the type of creature used for the creation of this rare armor the GM should freely assign both
armor and mystic armor ratings. As a guideline about half of the creatures armor values should be
used, up to the maximum ratings given above.
E.g. a bone armor made from a skeorx ( p. 89 creatures of barsaive: Skeorx, Armor: 10
Mystic Armor: 4 ), would have an armor rating of 5, a mystic armor rating of 2 and an
initiative penalty of 2. At the GM's discretion the armor may give the wearer certain
advantages and/or disadvantages, for example an armor made from the bones of a leviathan (
A: 8 MA: 5 ) might give the wearer the ability to breathe underwater. The bones are usually
enchanted, just like that of a crystal plate armor ( costing 2000sp ), this enchantment allows
the wearer to spend recovery tests to repair the armor, otherwise you'll need the bones of the
same creature to repair bone armor or lose the mystic armor bonus. At the GM's discretion,
bone armor may include the creatures skull for use as a helmet, although a leviathan skull
might be a little too heavy.
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