Carpace Armor - title

    Armor: 5 to 10
    Hit Locations (if used)
    (Head/Torso/Arms/Legs):
    varies
    Mystic Armor: 2 to 8
    Weight: "+20 lbs."
    Initiative Penalty: 3 or 4
    Cost (sp): 12500+
    Material: Strong Bones
    Blood Magic: See below
    Availability: Each armor is unique

Description:
Carpace armor is living armor. Its construction involves fresh (monster) bones, which are then implanted ito the wearer.
Characters wearing Carpace Armor automatically gain the Frighten Talent at a Rank equal to halve the ermors mystic armor rating and will receive variable penalties in social interaction at the GM discretion.
Although it does not need an enchantment for regeneration, like bone armor does, carpace armor inflicts permanent damage to its wearer equal to the average of its normal and mystic armor ratings rounded up.
    E.g. Leviathan carpace armor has an armor rating of 10 and a mystic armor rating of 5, so it "costs" its wearer 8 points of permanent damage ((10 + 5)/2 = 7,5 = 8). If this damage results in a wound, this wound may not be healed as long as the wearer is using this armor. For the implantation of carpace armor a Nethermancer of at least fifth circle is needed, for removal the circle should be eight or higher. ( keep plenty of healing potions handy ! )
NOTES: Use of horror bones in the construction is considered suicidal, even by Nethermancers Adepts.(see "Skull of Maarberg" p.88/89 horrors sourcebook ) Many carpace armors are named and should be treated as magical treasure.


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