Hit Locations (if used) (Head/Torso/Arms/Legs): varies Mystic Armor: 2 to 8 Weight: "+20 lbs." Initiative Penalty: 3 or 4 Cost (sp): 12500+ Material: Strong Bones Blood Magic: See below Availability: Each armor is unique
Carpace armor is living armor. Its construction involves fresh (monster) bones, which are then implanted ito the wearer. Characters wearing Carpace Armor automatically gain the Frighten Talent at a Rank equal to halve the ermors mystic armor rating and will receive variable penalties in social interaction at the GM discretion. Although it does not need an enchantment for regeneration, like bone armor does, carpace armor inflicts permanent damage to its wearer equal to the average of its normal and mystic armor ratings rounded up.
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