Attributes
DEX: 10 | STR: 12 | TOU: 9 |
PER: 8 | WIL: 8 | CHA: 5 |
Initiative: 15 | Physical Defense: 15 |
# of Attacks: 2 (punches) | Spell Defense: 18 |
Attack: 16 | Social Defense: 8 |
Damage: 18 | Armor: 12 (9/15/12/12) |
# of Spells: 1 | Mystic Armor: 8 |
Spellcasting: 12 | Knockdown: 15 |
Effect: see below | Recovery Tests: 6 |
Death Rating: 120 | Combat Move: 65 |
Wound Threshold: 15 | Full Move: 100 |
Unc. Rating: NA |
Karma: 18 Karma Step: 6
Power(s): Fear-16 (as Dragon Power Fear); Swat-15 (See Horrors Book, p.88)
Legend Points: 3.750 (estimate, I don't use the rules)
Equipment: None
Loot: The heavy iron-like armor plating covering the G'Thare may be removed (difficult and gory) and used to create Bone
Armor.
This is worth 1.000 Legend Points.
Wearing G' Thare Armor allows the wearer to use the
Swat Power (Step : Half-magic strength), if using the G'Thare's skull as a helmet, he or she may also use the Fear Power (Step : Willforce), however wearing such armor may result in hostile reactions from other Namegivers.
The wearer also suffers a 3 point penalty on his Spell Defense when targeted by any Horror Power.
( Stats: Armor: 6 (+1/7/5/6) MA: 4 Ini.Pen.: -3 Wt: 50 lbs )
Commentary
For a description of the G' Thare's head looks like the pic on the left side.
A G'Thare stands approx. 8 feet tall and is of a humanoid physique. His arms end in four-fingered, bone-plated hands. G'Thare's possess no thumb and are therefore nearly unable to grasp anything with their hands.
G'Thares are known to be very aggressive, attacking any living being on sight.
The G'Thare are fearless in combat, they will never surrender and will flee only if fleeing is the best choice they have (They are not dumb).
During the scourge the G'Thare were not know for their patience or intelligence when it came to corrupting and destroying a Kaer, they usually tried to force their way inside by brute force and were quite successful with these methods. Once inside their greatest joy was (is) to wreak havoc amongst the inhabitants, sometimes eradicating a whole town in a matter of hours.
G'Thare's gain nothing from inflicting pain or striking fear in their prey, they live for one sole reason, to destroy.
Combat Tactics: When first encountering (attacking) potential prey, G'Thare's fight the first round in defensive mode (defensive stance). Depending on their success, they will either fall into a wild frenzy and try to out-punch every being in sight in aggressive mode (they think you are weak), or fight intelligent (using a mix of all options) if they think you are quite capable of handling a blade. When using combat options treat G'Thares as having a Rank of 6 in close combat talents for purpose of giving ground.