Author's Note: This is not meant as a discimination against Sinti and Roma gypsies, don't kill me don't curse me - just let me live.
The Gypsy discipline might be seen as a variant of the travelling troubadour discipline or perhaps the journeyman, although gypsies usually travel in a group and make performances at many small towns and villages .
|
Important Attributes : Dexterity and Charisma. Artisan Skills : Acting, Music, Dancing, Juggling, Storytelling. Racial Restrictions: Obsidiman, Troll and if used Rei'dar, Minotaurs and Centaurs. Karma Ritual : Same as troubadour, although it is usually perform in the circle of the family or Gypsy clan.
Talents: SECOND CIRCLE : Talents: THIRD CIRCLE : Talents: FOURTH CIRCLE : Karma: The Gypsy may spend a Karma Point on any action using Charisma only. Talents: FIFTH CIRCLE : Physical Defense: Increase the Gypsy's Physical Defense by one. Talents: SIXTH CIRCLE : Initiative :Increase the Buccaneer's Initiative Step by one. Talents: SEVENTH CIRCLE : Best Face: For the cost of 2 strain Points, the Gypsy can add 3 steps to any charisma test based on persuasion or any of seduction. Talents: EIGHTH CIRCLE : Spell Defense: Increase the Gypsy's Spell Defense by one. Talents: NINTH CIRCLE : The Tale: See Troubadour 9th Circle. Talents: Physical Defense: The Gypsy's Physical Defense is increased by one. Recovery Tests: The Gypsy gains an additional Recovery Ttest per day. Talents:
NEW TALENTS :
Ventriloquism
Go Back | Top | Main page | Write me
|