Die to roll : (or maybe, better not)
-
You are 10 feet (or more) smaller than your opponent (Namegiver vs. Dragon)
:
-
Roll 1d5+5, Head may be targeted by a called shot,
only if the opponent attacks with a bite attack.
-
You are 4 feet (or more) smaller than your opponent (Dwarf vs. Troll) :
-
Roll 1d8+2, Head (and left arm) may only be targeted
by a called shot.
-
Your are roughly the same size (+/- 4 feet) as your opponent, or are using
any king of ranged attack (Spells, Throwing Weapons, Missile Weapons, etc..)
:
-
You are more than 4 feet taller than your opponent :
-
Roll 1d8, legs may however be targeted by called
shot. (low sweep)
Note : Smaller and taller
does refer to the relative size difference, so a dwarf standing on a staircase
may be more than 4 feet taller than the troll on the floor.
Attacks from the rear :
Usually no problem, in the case of very long opponents, like a Jehuthra,
a head hit is impossible.
Attacks from the side :
Simply assume that they automatically hit from the side the attack
is coming.
Attacks with an area effect or with
a high spread range :
...always hit the torso. This includes many spells, like earthdarts,
or something like that.
Windling
Wings and other winged opponents :
Wings in general can take very little damage, in addition to that they
are usually unarmored.
This makes them the optimal target for any opponent.
We use the following rules :
-
Wings may have an armor rating of up to one-fifth of the creatures armor
rating.
-
Windling wings, as well as all insect wings, have no armor.
-
Windling and insect wings are not part of the standard death rating, if
a windling loses his wings he does not die. (that's if he doesn't fall
from the sky like a rock)
-
Wings have their own Death Rating, which is equal to the creatures Wound
Threshold.
-
Losing one wing forces the creature to land immediately, or in the following
round, depending on the height. (<30 feet this round, >30 feet next
round)
-
Losing both wings in one round is bad. (Falling Damage: page 207 ED) Generous
GM's may consider Initiative difference between the attacks.
-
Fire is bad for insect and Windling wings: Any fire damage is also applied
to the wings, for example : Jill's incredibly lucky Windling Beastmaster
has cornered Ysrthgrathe (Big, bad Horror), who decides that a little fire
ball should do well, to cool down our little friend. Jill's character has
a Wound Threshold of 10, so her wings can take 10 points of damage, before
they become quite useless appendages, unfortunately Ysi does 27 points
of damage with his spell, which results in 27 points of damage on the Windling's
body as well as 14 points on each wing (Generous masters round down, I
round up), leaving her quite wingless and quite falling...
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