Ice Golem - title

    Attributes
    DEX: 7 STR: 9 TOU: 12
    PER: 7 WIL: 6 CHA: 5
     
    Initiative: 8 Physical Defense: 10
    # of Attacks: 1 Spell Defense: 9
    Attack: 10 Social Defense: 18 (special)
          Damage: 12 (fist) Armor: 11 (11 all)
    # of Spells: special Mystic Armor: 11
    Spellcasting: 9 Knockdown: 10
          Effect: see below Recovery Tests: 4
     
    Death Rating: 75 Combat Move: 25
    Wound Threshold: 15 Full Move: 50
    Unc. Rating: immune

    Power: Icy touch-9, upon contact with the ice golem the golem makes a spellcasting test against the targets spell defense, if successful the character is numbed due to the extreme cold and suffers a 3 point(!) penalty on his dexterity attribute for each successful test until immobilized, roll the effect dice once, this is the target number the character has to beat on a willpower test to shake of the icy touch, each successlevel counters one successful touch.

    Legend Points: 600 (estimate)
    Equipment: none
    Loot: Diamond "heart" worth at least 2,000sp, lots of ice to make lots of caipirinha's (hIckS).

    Commentary
          An 8 feet tall magical construct the ice golem needs no food to sustain himself, but it does need a surrounding temperature lower than 3C (Celsius) to conserve it's icy structure.
    Some elementalists in the northern region use ice golems as guardians, but in reality it is a very rare creature and constructing one seems to be very difficult.
    In combat an ice golem is formidable opponent, which can immobilize or kill most victims with a few punches from it's mighty fists, but in reality most opponents can easily outrun the slow creature since it is very difficult for them to follow the opponent.

     


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