Attributes
DEX: 7 |
STR: 9 |
TOU: 12 |
PER: 7 |
WIL: 6 |
CHA: 5 |
Initiative: 8 |
Physical Defense: 10 |
# of Attacks: 1 |
Spell Defense: 9 |
Attack: 10 |
Social Defense: 18 (special) |
Damage: 12 (fist) |
Armor: 11 (11 all) |
# of Spells: special |
Mystic Armor: 11 |
Spellcasting: 9 |
Knockdown: 10 |
Effect: see below |
Recovery Tests: 4 |
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Death Rating: 75 |
Combat Move: 25 |
Wound Threshold: 15 |
Full Move: 50 |
Unc. Rating: immune |
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Power: Icy touch-9, upon contact with the ice golem the golem makes
a spellcasting test against the targets spell defense, if successful the
character is numbed due to the extreme cold and suffers a 3 point(!)
penalty on his dexterity attribute for each successful test until immobilized,
roll the effect dice once, this is the target number the character has
to beat on a willpower test to shake of the icy touch, each successlevel
counters one successful touch.
Legend Points: 600 (estimate)
Equipment: none
Loot: Diamond "heart" worth at least 2,000sp, lots of ice to
make lots of caipirinha's (hIckS).
Commentary
An 8 feet tall magical construct the ice golem needs
no food to sustain himself, but it does need a surrounding temperature
lower than 3C (Celsius) to conserve it's icy structure.
Some elementalists in the northern region use ice golems as guardians,
but in reality it is a very rare creature and constructing one seems to
be very difficult.
In combat an ice golem is formidable opponent, which can immobilize
or kill most victims with a few punches from it's mighty fists, but in
reality most opponents can easily outrun the slow creature since it is
very difficult for them to follow the opponent.
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