Welcome to my Knacks section :
In fact I'm always searching for new knacks, so maybe you want to submit a new one ?!
Knacks in alphabetic order :
Embrace of the Shadows :
Discipline: Thief / Scout / Assassin |
Talent: Silent Walk
|
Rank: 7 / 9 / 6 |
Cost: 100 |
To learn Embrace of the Shadows the character has to know the knack Shadow hide. This knack allows the character to hide even when in full view, although he or she still needs a visual obstruction or shadow to hide in. Make a talent test against the highest SD of all people seeing the character using this knack, if successful this is the target number for everyone who wishes to spot the character. (Although they may know the general direction where the knack-user was standing last time they saw him)
He may thereafter continue to move (while in cover) using the Silent Walk talent.
Fast Shot (useless without X-Bow rules) :
Discipline: Archer |
Talent: Missile Weapons (crossbow)
|
Rank: 7 |
Cost: 100 |
This knack allows the archer to increase his rate of fire by one step, up to the maximum of 1/1 (one shot per round) for 3 points of strain. This knack may not be used in consecutive rounds.
Ground Sweep (useless without hit-locations) :
Discipline: All |
Talent: All melee talents
|
Rank: 3 |
Cost: 100 |
The Ground Sweep talent knack allows a character to strike the lower body part of his opponent. For one point of Strain the character may roll 1d4+6 instead of the normal 1d10 when rolling for hit location, making a leg-hit much more likely.
Heartseeker :
Discipline: Archer |
Talent: Trueshot
|
Rank: 9 |
Cost: 100 |
This knack allows the an archer to spend karma points not only until he hits his opponent, but until he achieves an armor-defeating hit. Use of this knack requires the character to spend three points of strain.
Submitted by Michal Cruea.
High Strike (useless without hit-locations) :
Discipline: All |
Talent: All melee talents
|
Rank: 3 |
Cost: 100 |
This knack allows the attacker to strike the upper part of the opponents body by paying two points of Strain. Roll 1d6 instead of the normal 1d10 for hit location when attacking man-sized opponents.
Somersault Slice :
Discipline: Air Sailor |
Talent: Acrobatic Strike
|
Rank: 8 |
Cost: 100 |
The classic heroic knack. This knack allows the Air Sailor to make a somersault over his opponent and either attack this opponent or continue moving. Use of this knack costs the character three points of Strain. When attacking the over-jumped enemy the character may roll 1d4 instead of the normal 1d10 hit location. After overjumping his enemy he may automatically move further using the split movement rules.
If the character fails the talent test he crashes into his (first) enemy, depending on the type of enemy this may have different results at the GM's discretion.
The character may jump over enemies with a maximum height equal to his rank in Acrobatic Strike in feet.