Rank I Cost: 200 Legend Points
Effect:
The wearer can use the Elementalist spell Earth Blend with an effect step equal to his perception + thread rank in Medallion. This does require a Spell Casting Test, if the character does not posses the spellcasting talent he may substitute this test with a perception test.
Rank II Cost: 300 Legend Points
Effect:
The wearer gains the Silent walk Talent, at a step equal to his
Dexterity + his thread rank in Medallion.
If the wearer already possesses Silent Walk add half the thread rank (rounded up) to the normal step number.
(for strain see below)
Rank III Cost: 500 Legend Points
Effect:
The wearer may add 5 steps to his strength step when breaking his
own bonds or someone else's. This includes, snapping chains, bending
bars, or breaking down walls.
Rank IV Cost: 800 Legend Points
Effect:
Effect: The wearer may use the incite Mob Talent, at a step equal to his
Willpower plus the thread rank of the Medallion. If the wearer already
posses the Incite Mob Talent add the thread rank to his step number. He may incite a mob only to further the goals of Lochost, if he ever violates this principle all thread ranks are lost and the medallion disappears, only to reappear in the hands of a more worthy questor.
Rank V Cost: 1,300 Legend Points
Effect:
The wearer pass on the powers gained from the Medallion to a
number of believers equal to the thread rank of the Medallion for a number of
turns equal to the thread rank of the Medallion.
Game Mechanics: When using the Medallion in support of Lochost's goals such as freeing slaves, or helping a rebellion, using the Medallion causes no strain. If using the Medallion does not directly help Lochost's cause then the Medallion extracts a price in strain. For each encounter in which the powers of the medallion are utilized, the first use costs one point of strain, the second two, the third three etc., i.e. this means, if you have to pass three silent walk test to move unseen by guards to steal a ruby ring from your fat merchant neighbor, this would cost you (1+2+3) = 6 points of Strain, if you would do the same to free that beautiful elven slave mistress he just bought from big, bad Nemesis (what a fantastic stereotype :-] ) it wouldn't cost you any strain.
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