Description :
Made from Shaladan.
A green and red metal, very much used in fine swords, will alloy with
others but very rare. Adds + 3 steps to a weapon, and + 2 to wielder’s
spell defense..
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No. of Threads : 2 | Spell Defense : 19 |
Base Damage Step: 8 Str Min: 9 Weight: 3lbs Size: 3
Rank 1
Legend Points: 200
Key Knowledge: The wielder must learn that the Name of the sword is
Soulblazer.
Effect: Soulblazer's damage step is the wielder's Strength step +6.
Rank 2
Legend Points: 300
Effect: When using Soulblazer, its wielder gains a +1 bonus to his Melee
Weapons talent, skill, or default attribute (DEX). If the wielder does not
possess Melee
Weapons, the sword allows him to use it at rank 1.
Rank 3
Legend Points: 500
Key Knowledge: The wielder must learn the fate of the Horror that slew
Soulblazer's first wielder.
Effect: Soulblazer grants its wielder a +1 to his initiative step ONLY when
wielding it in battle. Damage is STR+7.
Rank 4
Legend Points: 800
Effect: The bonus to the wielder's Melee Weapons talent, skill, or default
attribute is increased to +2, and so is the Initiative bonus. Damage is now
STR+8.
Rank 5
Legend Points: 1,300
Key Knowledge: The wielder must learn the Name and Discipline of the Adept
that created Soulblazer.
Effect: Damage is now STR+9.
Rank 6
Legend Points: 2,100
Key Knowledge: The wielder must learn the Names of all of the sword's wielders
which had woven at least one thread to Soulblazer.
Effect: Soulblazer now attacks astrally. Its wielder attacks against his
opponent's spell defense, and the damaged caused (assuming he hits) is reduced
by mystic
armor. Physical armor has no effect. The wielder can choose to keep Soulblazer
from attacking Astrally by spending 1 point of strain per round of attacking
normally.
Rank 7
Legend Points: 3,400
Effect: Soulblazer adds a +1 bonus to its wielder's Physical Defense. Damage
is STR+10.
Rank 8
Legend Points: 5,500
Key Knowledge: The wielder must learn the place of the sword's creation.
Effect: Soulblazer can now strike at magicians' matrices. The wielder must be
able to look into the astral plane to see the matrices. He picks one to
attack. The
wielder spends 1 Strain and rolls an attack roll against the magician's spell
defence. If the attack hits, he rolls for damage. The magician himself takes
no damage, but
his matrix suffers whatever damage was rolled, using the matrix's armor and
death rating. A "dead" matrix cannot be used for 48 hours.
Rank 9
Legend Points: 8,900
Effect: The wielder's physical defense bonus rises to +2, and he or she gains +1 to
his spell defense.
Rank 10
Legend Points: 14,400
Deed: The Wielder must slay the Horror that killed Soulblazer's first wielder
using Soulblazer. If this Horror is already dead, then this deed cannot be
completed and
the final thread rank cannot be attained.
Effect: For a cost of 5 points of strain, the wielder can fire a "Mana Bolt"
at his opponent. He uses his Spellcasting talent, or Perception attribute,
against one opponent's spell defense. The wielder can gain bonus steps, at a cost of 5
strain per step, up to a maximum of +5 bonus steps. If the Mana Bolt hits, the
wielder rolls Willforce+10 for damage. This is reduced by mystic armor. Sword damage is now
STR+12.
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