Weaving thread to pattern objects or group patterns has been a source for constant arguments in my group since I felt that the advantages gained by such methods were simply too powerful. E.g. a 5th circle warrior acting with the group and therefore receiving boni from his thread magic can easily reach the step numbers for a 9th or even 10th circle warrior for the talents he already possesses, a melee weapons rank of 11 (6+5) will cost him 8,200 (3,200+5,000) Legend Point, whereas a 10th circle warrior would have to pay 37,500 Legend Points to attain the same rank.
In my opinion this ain't fair, therefore I have come up with the following solution:
So what's the difference you might ask, the warrior in the above example will still add 11 steps to his DEX step ? We found this rule easy to live with and therefore have integrated it into our game at the first chance (maybe I should add that we are currently playing "Blades") , because thread magic still offers huge boni (Defense Ratings, most Talents, Wound Threshold, MA) without throwing the game off-balance). Any Comments ?
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